
Find The Door
About This Game
A 2D platformer built in Godot with tight, responsive controls and complex environmental puzzles across more than 20 hand-designed levels. Core movement includes dashing, wall jumping, and a grappling hook, layered with quality-of-life touches like coyote time, corner-correction dashing, and jump buffering. Rounded out with dialogue, cut-scenes, power-ups, and a save/load system.
Key Characters
Zezinho and the Guardian guide players through the game — one quirky, one enigmatic, both there to challenge and help in equal measure.
Zezinho, one of the guides through Find The Door
Core Skills
Dashing and wall jumping are the two skills every level builds on before anything harder gets layered in.
The core dash skill in action
Grappling Hook
The hook opens routes the base moveset can't reach on its own — and some obstacles are built specifically to resist it.
The grappling hook opening a new route
Dynamic Challenges
Spring jumps and other moving obstacles ask for a level of precision the static levels don't.
A spring-jump dynamic obstacle
Skill Synthesis
The later levels ask for everything at once — dashing, wall jumping, and the grappling hook, chained together under pressure.
Combining every skill at once in a demanding sequence
Full Playthrough

World 1-4, navigating spikes and a grapple point