Jonck
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A skier navigating between trees and rocks in Frosty Fall, with a checkpoint flag ahead

Frosty Fall

  • action

A Godot game built around one pressure: keep skiing or the werewolf behind you catches up. Slopes are procedurally generated, so no run repeats, and snowmen scattered across the hill slow you down just enough to make speed a real risk. Controls never go past movement; the bright, near-white winter palette keeps every obstacle readable at speed.